- Title:
- Madgets: actuating widgets on interactive tabletops
- Reference Information:
- Malte Weiss, Florian Schwarz, Simon Jakubowski, and Jan Borchers. 2010. Madgets: actuating widgets on interactive tabletops. In <em>Proceedings of the 23nd annual ACM symposium on User interface software and technology</em> (UIST '10). ACM, New York, NY, USA, 293-302. DOI=10.1145/1866029.1866075 http://doi.acm.org/10.1145/1866029.1866075
- UIST 2010 New York, New York.
- Author Bios:
- Malte Weiss is a 4th year PhD student at Media Computing Group. Just three days ago, on September 26, Weiss returned from an internship at Microsoft Research Cambridge.
- Florian Schwarz is affiliated with the RWTH Aachen University. This was his first research paper published through the ACM.
- Simon Jakubowski is affiliated with the RWTH Aachen University. This is his first publication through the ACM but has been cited before.
- Jan Borchersan assistant professor at Stanford University. Received PhD in 2000 from Darmstadt University of Technology.
- Summary
- Hypothesis:
- Researchers hypothesized that they could create small, lightweight physical widgets which would be placed on top of an interactive touch display that could modify the position of the widget as well as other properties about it.
- Methods
- To realize this idea, researchers attached several magnets to the widgets and added an array of electromagnets below the display. By utilizing infrared reflectors and sensors, the system is able to determine both the location as well as classification of various widget (by comparing them to a database with their stored information). My changing the polarity and strength of the magnets beneath the display, the physical widget on top can be translated across the surface. Additional magnets can be integrated with the widget to allow for other properties, such as physical radio buttons (that raise and lower) or an alarm system using a bell (with the magnet hitting it to make noise).
- Results
- The researchers were able to construct their prototype as well as several different widgets. The widgets do not take long to physically build when using a laser cutter. The time to actually enter the new widget into the database was greater, at about two hours. The design team is working on designing an application that will expedite that process, allowing for rapid prototyping of new madgets.
- Contents
- The researchers paper presented Madgets, a method for integrating physical objects with the virtual world. A key aspect of this research is that both the physical users interacting with the system as well as the system itself can modify properties of the madgets. The system is designed in such a way that the madgets can perform physical tasks apart from moving across the surface, such as ringing bells or acting as physical buttons. Additionally, they can be expanded to perform even more comlpex tasks. Motors can be created by powering a gear and electronics can be powered through induction.
- Discussion
- The researchers sucessfully demonstrated their basic idea. Namely, they constructed a system that contains physical widgets that can be modified by either users or the system. I was not very excited about the system until I got closer to the end and was exposed to some of the various madgets that have been designed. The two that really caught my attention were the motor madget and the electrical-producing madget. Although I cannot come up with very good uses for these two off the top of my head since I am not the most creative person, I have a feeling that very complex systems can be modeled constructed with these. One of the most powerful uses of this is that the modifications made physically by the users can be saved by the system and recreated anywhere else at any time.
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