- Title: Gesture Avatar: A Technique for Operating Mobile User Interfaces Using Gestures
- Reference Information:
- Hao Lü and Yang Li. 2011. Gesture avatar: a technique for operating mobile user interfaces using gestures. In <em>Proceedings of the 2011 annual conference on Human factors in computing systems</em> (CHI '11). ACM, New York, NY, USA, 207-216. DOI=10.1145/1978942.1978972 http://doi.acm.org/10.1145/1978942.1978972
- UIST 2010 New York, New York.
- Author Bios:
- Yang Li received his Ph.D. from the Chinese Academy of Sciences which he followed up with postdoctoral research at the University of California at Berkeley. Li helped found the Design Use Build community while a professor at the University of Washington before becoming a Senior Research Scientist at Google.
- Hao Lu is a graduate student at the University of Washington. His research interests include improving interactions between humans and computers.
- Summary
- Hypothesis:
- The researchers had three hypotheses. Gesture Avatar would be slower than Shift on large targets but faster on the smaller targets. Gesture Avatar will have a lower error rate than Shift. Finally, the error rate for Gesture Avatar will not be affected as much by walking as Shift's will be.
- Methods
- The researchers designed an experiment which required users to select targets using both methods (Shift and Gesture Avatar). Half of the participants learned Shift first while the other half learned Gesture Avatar first. The variables were the two different techniques, the state of the user (sitting versus walking), the size of the targets being selected and the number of repeated letters in the selection group.
- Results
- The results show the following facts. Shift was significantly faster for larger targets, but significantly slower for smaller targets. The error rate for Shift increased as the target size decreased, while the error rate for Gesture Avatar remained nearly constant. Only one user in the study preferred Shift over Gesture Avatar. Finally, surprising to the researchers was that the number of repeated letters had almost no effect on the accuracy of Gesture Avatar.
- Contents
- This paper presented one implementation of Avatar Gesture. Minor modifications can be made, such as displaying a magnified version of the selected target as opposed to the gesture created. This system works the best when the maximum amount of information is available about the underlying UI. Essentially, it has been programmed into an API that provides a set of wrapper functions to embed the functionality to transform the user experience.
- Discussion
- I want to begin the discussion by thanking Yang Li. Every single one of the researcher papers that he has authored have been presented in an extremely clear and efficient manner. This makes reading the papers and drawing conclusions exceedingly easy. The researchers were certainly able to provide support for all three of their (very clearly stated) hypotheses. This is also one of the few papers that solves a current problem that I have personally experienced. Many of the papers focus on solutions to problems in the future or for a select group of people (eg. how to control a wall-sized display). This problem is widely experienced, with approximately 50% of Americans owning a smartphone. The proposed technique seems very intuitive (especially the re-selection swiping) and it would be great to test this idea out in a real world environment.
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